Skill Name: All That Glitters Are Apples. The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill. For example, say you learned Rage after getting your Fighter to level 10. It also has a weapon skill (regardless if in grid or MH) that increases the … Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). DMG is boosted (Can't be removed): 50% boost to C.A. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. 3 Graphos's Teachings DMG taken turns into water DMG / C.A. Critical chance% between different skill types and other sources activate independently. Zion's Garrison: Big boost to DEF as Light allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. Allies' and foes' debuff resistance and foes' special attack DMG are modified as time passes, Hype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4). ), Remove 1 debuff from all allies. Buff-type (Yellow) Gain DA Up Double attack rate is boosted Duration: 2 turns and TA Up Triple attack rate is boosted Duration: 2 turns. Boosts the stats of all weapons of the same type by 30%. The skill does not confer an ATK bonus when HP is <25%. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. The skill level will carry over in this case. The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance. Hellfire: Massive Fire damage to a foe. Knowing your overall strength level isn't trivial in Granblue Fantasy. All parties gain 40% Skill DMG Up Skill DMG is boosted Strength: 40%. : Gender Gender is a character attribute used for game mechanics. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. Restore all parties' HP. About classes | Class list | Skill list | Extended Mastery. Attacks made with elemental superiority have a chance to deal boosted DMG, Next ATK received will be ineffective for a fixed amount, Gamewith, Sentence Normal Big (Purifying Thunderbolt), https://twitter.com/Hecate_mk2/status/977343036383379456, https://twitter.com/Granblue_GW/status/972768727073570816, https://twitter.com/metalgaldra/status/972468950087778306, https://twitter.com/Hecate_mk2/status/1066231622217822208, https://グランブルーファンタジー.gamewith.jp/article/show/187438, https://twitter.com/Hecate_mk2/status/1265295353005260800, https://twitter.com/Granblue_GW/status/1271718399832285185, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107, https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html, https://twitter.com/jpokiehl/status/1134833951170678784, https://twitter.com/Duran_grablu/status/1261630348133203970?s=20, https://グランブルーファンタジー.gamewith.jp/article/show/75167, https://twitter.com/Hecate_mk2/status/1211780285152391168?s=20, http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#z264b26c, https://twitter.com/Granblue_GW/status/1116356678939660288, https://twitter.com/Hecate_mk2/status/1117009131989159936, https://twitter.com/Hecate_mk2/status/1066219356894294016, https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94207, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870, http://hiroxgbf.blog.fc2.com/blog-entry-7.html, http://greatsundome.hatenablog.com/entry/2015/12/09/230544, http://hiroxgbf.blog.fc2.com/blog-entry-31.html, https://twitter.com/Hecate_mk2/status/1121709516997795842, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413, http://hiroxgbf.blog.fc2.com/blog-entry-14.html, http://hiroxgbf.blog.fc2.com/blog-entry-21.html, https://twitter.com/kogare_a/status/979237818617573376, https://twitter.com/zekasyuz/status/914148563185131520, https://gbf.wiki/User:Midokuni/data/Healing, https://twitter.com/zekasyuz/status/994973819910541312, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301, https://twitter.com/zekasyuz/status/931568509817044993, https://twitter.com/Hecate_mk2/status/999467260161900544, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218511, https://twitter.com/Hecate_mk2/status/981032506957811712, https://twitter.com/zekasyuz/status/984411538751537152, https://グランブルーファンタジー.gamewith.jp/article/show/136479, https://グランブルーファンタジー.gamewith.jp/article/show/143931, http://gbf-verification.blog.jp/archives/2902375.html, https://twitter.com/Hecate_mk2/status/982123409738842112, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D, https://twitter.com/ViridisPatria/status/1232258318191583235, https://twitter.com/Hecate_mk2/status/1004236345311543297, https://twitter.com/zekasyuz/status/918265664611086336, http://gbf-verification.blog.jp/archives/5148364.html, http://binarysblog.blog.fc2.com/blog-entry-1.html, https://twitter.com/Hecate_mk2/status/1117394780109934592, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912, http://gbf-verification.blog.jp/archives/2126115.html, https://twitter.com/soufflex_/status/972514112268787712, https://twitter.com/Hecate_mk2/status/1117394778591612928, https://twitter.com/Hecate_mk2/status/981761219446038528, https://twitter.com/zekasyuz/status/1138774656008146944, https://twitter.com/zekasyuz/status/1077897021179261025, https://twitter.com/konmatsuge/status/1260560599089471489, https://twitter.com/zekasyuz/status/1018902289984057344, https://twitter.com/Hecate_mk2/status/1260209609869942784, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277, http://gbf-verification.blog.jp/archives/17607942.html, https://twitter.com/Hecate_mk2/status/1272335550679138305, https://twitter.com/TravelerGBF/status/1265956886899068928, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782, http://gbf-verification.blog.jp/archives/2126349.html, https://twitter.com/hecate_mk2/status/1121002222995644416, https://twitter.com/Hecate_mk2/status/853158899179855873, https://twitter.com/zekasyuz/status/943808223529680896, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/245175, https://twitter.com/ViridisPatria/status/1349743329471172611?s=19, http://gbf.wiki/index.php?title=Weapon_Skills&oldid=406033, Creative Commons Attribution-NonCommercial-ShareAlike. One of the following based on the element superior to your main weapon's element: Double attack rate is lowered (Can't be removed), Triple attack rate is lowered (Can't be removed), Double attack rate is boosted / Triple attack rate is boosted. Gain 50% Skill DMG Cap Up Maximum amount of skill DMG that can be dealt per hit is boosted Strength: 50% Duration: 1.5 turns Applied during the attack phase. DMG Cap Up (Stackable / Max: 45%), https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/113303, http://gbf.wiki/index.php?title=Class_Skills&oldid=401418, Status System: Check Healing Boosted (Stackable), Status System: Check Healing Cap Boosted (Stackable), Creative Commons Attribution-NonCommercial-ShareAlike. Element Character Weapon Summon Skill Charge Attack Support Skill … DMG based on how high HP is and 30% Boost to C.A. Maximum amount of skill DMG that can be dealt per hit is boosted. All other allies gain. Healing amount is affected by Master and Level Bonuses. Damage increases as HP increases. 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). DMG. Cosmos Weapons have two skills derived from their weapon type. Class levels required to unlock the skill, ATK is greatly boosted based on how high HP is, DMG is slightly boosted for critical hits, Maximum amount of DMG that can be dealt per hit is boosted, ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed), Next ATK received will be ineffective for a fixed amount, Takes big DMG from Aether Blast (Effect boosted with every Aether Bane), Deals bonus DMG for one-foe one-ally attacks, Attacks made with elemental superiority have a chance to deal boosted DMG, DMG needed to switch to normal mode is boosted, Guaranteed triple attack regardless of Triple Attack Lowered debuffs, Next one-to-one attack received will be ineffective, Takes effects that activate against foes in break, Special attack max charge turn is extended, Can't attack and takes big DMG (Ends upon taking DMG). The ally with the highest remaining HP takes one-ally attacks in your place, On next skill cast, both spear and axe effects activate, ATK is greatly boosted based on how low HP is, DMG for one-foe attacks and counterattacks is amplified, Next charge attack switches to the auxiliary weapon's charge attack (Can't be removed), A sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, Charge attack DMG cap is boosted (1 time), Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount, Every turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0), Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times), All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times), Counters upon dodging one-ally attacks or taking DMG, Attack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed), 100% chance to be targeted by one-ally attacks, DMG taken is supplemented based on number of debuffs, Removes all debuffs at turn end (Can't be removed), A magic circle possessing the power of fire (Max: 2 / Can't be removed), A magic circle possessing the power of water (Max: 2 / Can't be removed), A magic circle possessing the power of earth (Max: 2 / Can't be removed), A magic circle possessing the power of wind (Max: 2 / Can't be removed), A magic circle possessing the power of light (Max: 2 / Can't be removed), A magic circle possessing the power of dark (Max: 2 / Can't be removed). Each party uses 1 main weapon and up to 9 sub weapons. Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. Knight Captain: 1: 20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. Discussion Schedule and Navigation 2/22 - 2/24 - 2/25 - SSR: Helel ben Shalem 2/26 - 2/27 - Please vote for the upcoming … Each skill instance comes with its individual maximum amount. 500% elemental damage to a foe in Overdrive. Does not ignore character's support skills related to multiattack, e.g. 4★ This is the call for the 4★ version of this summon. Multiple weapons stack additively for both dodge and damage. AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. All allies also gain 30% Bonus DMG. 300% elemental damage to a foe in Overdrive. Cuts one enemy's mode bar if they are in overdrive. The essential item for the man who's equal parts rugged and refined. Recover HP each turn. Race Officially called "Type" in-game. Blessing II amplifies final damage by 20%. Call forth the main weapon's hidden power. Large/Massive ATK modifier, but reduces HP by 10%. Elemental damage to all enemies and inflict. Total critical chance% of the same skill type is additive. Some skills affect only the Main Character. The number of AX skills, their effects, and effect rates are decided at random. 50% Skill DMG Up; 20% Skill DMG Cap Up; Silvery Snow Water ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) Duration: 6 turns is applicable for Europa's Heavenly Allure Increase all allies' 'Boost to Water ATK' effect by an additional 30%.. Upon MC taking damage: Restore 20% of all allies' HP (Cap: 1000). This character has multiple versions. [Divine Protector of the Godly Realm] This title is an unofficial, amateur translation. On the next turn, it'll have 1 turn remaining. Medium increase to Double Attack and Critical Hit Rate. (Healing cap: 2500 [1150 for other parties]. Can't be used on characters with less than 20% of their max HP. Possible to hit 100% by combining different categories of trium: Increases the maximum amount that is healed. Elemental damage based on charge bar to a foe. Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. It's sending shockwaves through the fashion industry and beyond. Buffs can't be removed once Sandalphon has all the tetra-elements. Debuff-type (Blue) ID: 3040318000: Char ID: 3172: Uncap Limit: Blush Value A value between 0 and 3. Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). 7-hit, 120% elemental damage to a foe (Damage cap: Restore 25% of all allies' HP (Healing cap: 1500). 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). Supplemental damage, such as Supplemental DMG DMG dealt is supplemented and Everbane Boost to DMG taken / HP is lowered on every turn (Can't be removed) Local status effect is applied additively to each damage instance. Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance. Three critical hits from a Normal and an Omega weapon skill, and a 30% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength : 30% chance of dealing 30% more damage. The Healing Cap Up of the Normal modifier caps at 100%. 300% elemental damage to all foes (Damage cap: ~400,000). Turn-based damage is based on an foe's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000. if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory. HP reduction % is additive between weapons and caps at 70%. Skill Level Obtained Cooldown Description; Ascetic Stance: 1: 5 turns: Gain Counters on Dodge/DMG.Raise Martial Prowess level by 1.: True Strike: EMP (35) 5 turns: 4-hit, 200% Elemental damage to a foe (Cap: ~180,000 per hit) and remove 1 buff. Effects change based on what Action Parts are equipped. Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). Weapon skills are expanded from Awakening Blade. Boost to charge bar if HP is full. Enmity increases ATK in proportion to the percentage of missing HP. The founder of alchemy travels the skies as she brings perfection to new heights. 300% elemental DMG to a foe (Damage cap: ~440,000). Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX. Big elemental damage to a foe with a debuff. Chance to deal an additional 50% damage to weak elements. Other weapons may use "(MC Only)" at the end of the skill description instead. The wording on these may vary. A few weapons use "your" within the skill to directly address the player, as in. Restores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]). Strength: 10,000 Duration: 180 seconds and Wisteria Poison When the foe uses a special attack: Plain DMG to all foes (Can't be removed) Base Accuracy : Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy) Duration : Indefinite Local status effect . Your Final Breath Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. Cap Up skills can be combined across different sources. The level 100 skill enhancement does not require completing a fate episode. All allies gain 60% Skill DMG Up Skill DMG is boosted Strength: 60% Duration: 3 turns. 300% elemental damage to all foes (Damage cap: ~660,000). Heals 30% of the damage taken rounded down at the end of the turn. Increases the rate of double and triple attacks. Weapons with AX skills can inherit stats from other weapons. The Cosmic Weapon itself counts towards the skill. Switch positions of any two allies of your choice. To the people of Yudhisthira Island, the giant fish is a symbol of invincibility, and the Druga Pirates one of stubborn guts. 300% elemental damage to a foe (Damage cap: ~630,000). Only a few examples are covered below. Resurrects one party member at 25% Max HP and places them in sub slot 1. Damage increased to 400%. Each character skill also has a damage cap, but the cap varies based on the individual skill. Increased cut to an enemy's mode bar if in Overdrive. Uses the main hand's element if the target is non-elemental. You are limited to selecting 1 (one) EX Skill. DMG and C.A. Restore 10% of all allies' HP (Healing cap: 1500). Stacks additively with the 20% bonus from matching. Can't target MC. Stops enemy's charge diamonds from filling. (200% otherwise). The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party. Increases the HP for characters of the skill's element. These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few. Some weapons possess special skills called AX skills. Elemental ATK from Progression skills caps at 75% total. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. The skill level can be raised before that point. Damage cap increased to ~630,000. All allies attack without using up a turn. Weapons must not be favorited or equipped to any party when attempting inheritance. Increase [Element] allies' DMG cap by up to 7% at SL 15. Following this table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it: , , , or . Windhose is made for Charge Attack/Ougi focused teams, and is very powerful with the Chrysaor class for creating quick one-turn farming setups for events (ex. Boost to [Element] allies' damage and damage cap against weak element enemies. Small/Medium boost to ATK and Critical Hit Rate. The Power of One. Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level. Skill Name: Clarity, Truce (part of skill). Omega skills are boosted by the element's respective Omega summon. A character's lore, appearance, and other factors do … 3★ This is the call for the 3★ version of this summon. Charge Attack; Whirling Assault: Massive Fire damage to a foe. The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. Weapon Skills are modifiers found on Rare and higher weapons. 9T 9 turn cooldown. For the SL15 Medium graph, refer to the image at the bottom of, For the SL15 Big graph, refer to the image at the bottom of. There are some skills that require the weapon to be a certain level. Increase Elemental ATK by a given amount per turn. 3% chance to dodge and counter, whether it is small, medium, or big. This is colloquially referred to as the "weapon grid." Deal one-foe attacks until all bullets are consumed. The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now When main weapon, reduce all allies' DMG taken from. If you were to change your job to Ranger, you can set your EX Skill to Rage, so you can use it while you are a Ranger. 700% elemental damage to a foe (Damage cap: 820,000). Skills with a 0-turn cooldown and auto-activated skills do not count. Skill Level Obtained Cooldown Duration Sub Description; One with the Blade: 1: 5 turns: 3 turns: No: Gain Clarity of Mind and 50% / 50% Critical Hit Rate Up. All allies gain 60% Skill DMG Up Skill DMG is boosted Hype is an ATK boost status effect that can stack up to 4 times. When main weapon: Immunity to charge attack sealing debuffs. One of the following based on the element inferior to your main weapon's element: Elemental DMG from foes turns into fire DMG, Elemental DMG from foes turns into wind DMG, Elemental DMG from foes turns into earth DMG, Elemental DMG from foes turns into water DMG, Elemental DMG from foes turns into light DMG, Elemental DMG from foes turns into dark DMG, Attacks and special attacks have a chance to miss, All allies' multiattack rate will be boosted upon foe's special attack activation. Equal amount of magic circles will be consumed if the condition is fulfilled. 400% elemental damage to a foe (Damage cap: ~630,000). This naturally also requires the weapon to be uncapped enough to reach that level. The three skill types modify their own multipliers and can be boosted by certain summons: For more details on damage multipliers and team building strategy, see Damage Formula and Team Building. Immune to DMG and debuffs for a fixed amount while in effect, When superior element, DMG is boosted for fire, water, earth and wind attacks, Element DEF Down debuff based on weapon element, Heal skill's healing amount is boosted (Stackable), Heal skill's healing cap is boosted (Stackable), Converting turn-based DMG to HP recovery (Poison, burn, wither etc.). All allies gain. All allies gain Strength. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. 400% elemental damage to a foe in Overdrive. Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack. Speed up caster's charge bar / Boost to hostility. Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). Can't be used if max HP has already been lowered to 1. AX skills have associated minimum and maximum values.[72][73]. Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%. (Damage cap: ~640,000.). 300%-400% elemental damage to all foes (Damage cap: ~420,000). The primary skill will be either ATK, DEF, HP, C.A. DMG and C.A. Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills). Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon. 30% boost to Unique ATK, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group. DMG Cap. Generally identified under the Class Champion Weapon Skill banner: Most weapon skills have 2 parts: the base skill, and the skill level. : Style: Specialty This character gains 20% more ATK from weapons of this type in your grid. (Strength: 500%) No More Doubt: EMP (40) 7 turns: 1 turn-Gain Tri-Slash. On the next turn, it'll have 3 turns remaining.. (Uses 40% of charge bar.) Blessing I amplifies final damage by 10%. This is What I Live For : Lvl 1: Can't restore HP. Increases the Charge Attack cap, but not the damage of Charge Attacks. C.A. The ATK boost rises significantly with higher stack levels. This gun was made in the name of the giant fish that attacks without warning. Female: Voice Actor Specialty This character gains 20% more ATK from weapons of this type in your grid. Take 7% of Max HP damage per turn (Damage cap: 800). These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Increases the damage of Charge Attacks, but not the Charge Attack cap. (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). This page was last edited on 11 February 2021, at 13:33. Lvl 1: ATK +1000 Total: ATK +3000 HP +1000 Speed up charge bar during one-foe attacks +1: Lvl 5: HP +1000: Lvl 10 ATK +1000: Lvl 15: Speed up charge bar during one-foe attacks +1 Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. It is used exclusively for Nina Drango's skills. This page was last edited on 6 January 2021, at 11:09. Refer to individual weapon pages to determine if that weapon has such a skill. Increases the damage and damage cap of Chain Bursts. A character's lore, appearance, and other factors do not affect this attribute. This proud defender of order dons a one-of-a-kind costume, transforming into a girl most magical if not only for a brief role. Skill Type Based on skill border color Effect; Damage-type (Red) Gain 20% Bonus Earth DMG Deals bonus earth DMG for one-foe one-ally attacks Strength: 20% Duration: 2 turns. will result in a 50% + 50% + 30% = 130% critical damage. MC absorbs 5% charge bar from all allies at the end of each turn. Capped at 50% for weapon skills of the same category. Takes 10% max HP damage every turn (Damage cap: 1000). Call forth the power of the tetra-elements to cast a spell. 200%-250% elemental damage to a foe (Damage cap: ~420,000). 300% elemental damage to one enemy. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Boost to caster's dodge rate and multiattack rate, Restore remaining times secret gear can be used by 1 (Consumes 10, Distribute charge bar to all other allies. When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon. Special DMG Cap Modifiers (%) Raw DMG: 2,000,000: Raw DMG: 9,000,000: Raw DMG: 10,000,000 EX Skills: These are skills that can be used with another job. Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the, Skill Name: Might, Essence, Sweep, Gauntlet. Weapon Skills; Exceed: Fire allies gain ATK Up (Stackable) ATK is boosted while active (Stackable) Duration: 3.5 turns Applied during the … One of the Twelve Divine Generals and guardian of the north-northeast, this Divine Ox loves to look up at the sky as she dreams of romance. Blessing III amplifies final damage by 23%. On the next turn, it'll have 3 … HP reduction is constant regardless of skill level. MAX HP: 1140 : MAX ATK: 9500 : Element: Race Officially called "Type" in-game. 400% elemental damage to a foe (Damage cap: ~700,000). Applies to. 54 votes, 59 comments. Stat boost (applied only on the turn of the attack): Caster debuffs will still be inflicted after reviving if affected by, Cannot be used unless Cat's Meow is active, Will not trigger Cat's Meow debuffs upon removal, Only consumes charge bar necessary to reach maximum (15). The Hollowsky Bow‘s CA provides a 5% DMG Cap Up and 60% Chance for 30% Crit DMG buff to the party for 3.5 turns.The Crit buff is slightly redundant as you’ll likely be running 5* Song for 100% Crit to activate the Supplemental Damage skill of the Bow – 30k Supplemental Damage on Crits for Bow/Gun characters. A weapon can be generated with a primary AX skill or a primary and a secondary AX skills. Event weapons often fall into this category. Cannot increase secret gear uses above the maximum limit at the start of the battle. Honor gained from winning event battles is increased by 10%. 20% boost to all allies' C.A. Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP), Success rate of sword energy effects on one-foe attack is boosted, ATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed), DEF is lowered (Stackable / Can't be removed), Deals 4-hit superior elemental DMG to random foes upon dodging, Recovers once from a knockout while in effect, Attack specs are boosted based on Execution lvl (Max: 10 / Can't be removed), Takes DMG at end of turn / Attacks are restricted by chance, At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used, Deals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed), Multiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed), Allies positioned after you will copy your attack, 15% C.B. Massive Earth damage to all foes. Weapons that have AX skills are indicated by a special icon. Increases damage cap by 1% for each weapons of its type in the grid. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase.
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